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App Store

Posted Tue 12 May 2009 by Michael Patricios , 5 comments

There has been chatter of late in the iPhone developer forums that I frequent regarding the proliferation of crap applications (crapplications, or simply crapps) in the App Store and that the App Store model encourages this. Could this really be true?

Like many others, I have a full-time job and just develop iPhone applications in my spare time. But that does not mean it costs nothing to develop my applications. On the contrary - my spare time is very valuable to me - but how do I quantify it? If you assume that I did some other work, say contract work, over that time then the opportunity cost of this lost income can be determined.

With this in mind, I decided to examine one of my applications, Magnetic Block Puzzle to see what the cost of developing it was and what sort of sales I would need to achieve to break even in a reasonable period of time.

Posted Tue 15 Jul 2008 by Michael Patricios , 2 comments

I got my first iPhone application submitted and accepted onto the App Store for its launch. Here are my impressions of the process so far.

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